![]() The A part of traits grant X and Y values of stats that depend on the sacrificed daughter's stats, but the percentage itself also scales with level.To earn the Aggressive trait a Daughter shall be of Level 1, for the Quick Study trait a Daughter can be born with upper level.Broken trait actually has negative effect on ETD: it increased by 10.Not taking damage means no damage from foes : attacks inficting 0 damage is okay, self inflicted damages (attacks & reactions) are okay.Understanding her role, she positions herself perfectly. Refrain from dealing damage to foes during a mission This fight is ruthless, there is no room for clemency. In her mind, clarity.Īll she has seen across countless fights has sharpened her senses.ĭaughter can be sacrificed & resurected, can be done through multiple recollections. There and then, she lost the favor of the Graces.Īround her feet, the remains of evil. ![]() She inspires terror in the victims of her holy wrath. Her future is uncertain.Īll adjacent enemies gain this effect: Armor -50%. The Scythedancer reaps what her sisters sow.Īlas, she has lost her nerve. Kill a certain number of foes (3) during the unit's first missionįrom certain defeat, victory. Rise, Shieldbearer, and protect those weaker than you!įrom the very beginning she showed her abilities, now watch her grow! Kill the most foes while of lower level than the other units during a mission. She learned how to seek out the weak spots.ĭeal a high number of critical hits during a mission the minions of the plague shall fear her forever. She failed to protect a bright soul, and now she has stagnated.įail a rescue mission by letting the Bright Soul die. My pride and joy! She has achieved true mastery. She dodged, she weaved, and nothing can touch her now.ĭodge a certain number of times during a mission She has become a muse of war for all her sisters With authority and strategy, she will lead her sisters to victory.Īll adjacent allies gain this effect: Armor +50%, Dodge +10% Kill a certain number of Nightmare CreaturesĪll adjacent allies gain this effect: Damage +40% None of the Nightmare Creatures can stand against her. Kill a certain number of Corrupted Daughters She knows the weaknesses of her corrupted sisters. Who could sustain such terrible damage? No one. Survive a mission with no more than 10% HP. She became so brave, ready for the ultimate sacrifice. She did so much damage, but left the killing blow for the others.ĭeal the most damage but get the fewest kills That experience gave her preternatural insight. When the daughter that dealt the least damage in a mission does not kill an enemy which has killed another daughter in the same mission. Her inability to avenge her sisters has made her impotent. It was too much for them, and now she suffers. She turns danger and risk-taking into bloody butchery. Gain a stack of this effect for each adjacent enemy. My poor daughter will never recover from her wounds.įall below 15% HP from 100% HP before a mission is over Repeated losses have made her constantly fatigued. Kill the most enemies without getting hit. I saw her move, carnage incarnate and untouched. Of all her sisters, it is the Blademaster who has learned to use her wrath. Out of the carnage she stepped, filled with wisdom. ![]() Taking no damage deceived her, she no longer wants to learn. Has to deal the most damage on her very first mission. It is important to track the acquired features of a Daughter and to resurrect the ones with the most natural bonuses.Ī remnant of lives on in her sister.įrom her first steps, she has led the fight against evil. While certain actions are required to receive a trait, note that these do not guarantee a trait, as there is an RNG element to their attainment, which ensures that several missions or tasks may be necessary to activate a trait even though the requirements are fulfilled. With the exception of "A Part of" traits, of which only the most recent is kept on the Daughter, traits cannot be removed once earned. Some traits also have Aura effects, granting these effects to nearby units instead of the user. Traits are passive statistic changes to Daughters which are earned in a variety of ways, the most significant method of acquisition is by fighting.
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